Re: Pokemon Yellow "Save Abuse" Glitch
Posted by: Charmy
Date: 2016-12-11 03:16:07
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I would like to mention that if you are on emulator, you can guarantee the success of this glitch by breakpointing address $1C:77DA (That's the address in Red/Blue, i'm unsure about Yellow), saving the game, and restarting when the emulator hits that breakpoint.
In fact, I have not found definitive proof that your name affects the the success of this glitch at all. Whether or not this glitch succeeds seems to be entirely dependent on whether or not the game fixes the checksum.
Edit: I have also confirmed the glitch to be functional on Japanese Blue and Pikachu versions. As it stands, it is impossible to pull this off on Japanese Red/Green due to the way the games initialize SRAM. However, you can still transfer Pokemon from an older save file.
1. Name yourself 'AAAS' and Save Abuse.
2. Scroll up in the PkMn menu 26 times.
3. Exit the PkMn menu
If you don't get the infinite name, open the PkMn screen again and close after waiting a little. If you're lucky, the game will return without collapsing, and you'll have a save file full of overflowed stack. :p
There may be a way to get a PkMn-menu-viewing item, and an itemfinder, potentially allowing exiting of the menu without inf-name corruption.
1. Name yourself 'AAAS' and Save Abuse.
2. Scroll up in the PkMn menu 26 times.
3. Exit the PkMn menu
If you don't get the infinite name, open the PkMn screen again and close after waiting a little. If you're lucky, the game will return without collapsing, and you'll have a save file full of overflowed stack. :p
There may be a way to get a PkMn-menu-viewing item, and an itemfinder, potentially allowing exiting of the menu without inf-name corruption.
This sounds awesome. ^^ How does it work, may I ask?
YOU… YOU…
… UNSTABLE HYBRID !!!!
Sorry, that was mean. How's it going ?
In theory you can change it if you deposit a Pokémon in the box, followed by Q, followed by the Pokémon you want, followed by the Pokémon with the colour you want, then withdraw the first Pokémon to apply the effects on Pokémon 3.
What slot was that Dragonite in? If you know the exact slot I can look into what controls its colour for you. Its possible there's something about that Dragonite's species byte 2 being easy to change. A lot of data beyond slot 6 actually isn't Pokémon data at all, hence why it could change so easily.