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Generation III Glitch Discussion

DecDex-Decamark variation list (Melchior X) - Page 13

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-01-14 15:14:07
The gameshark code should work if you're using 1.8.0 Beta 3

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-01-16 19:51:14
Ok, seems Melchior X R/S is put on hold until we get 0400-0800 EH 1.5 or something since EH crashed on 0401.  I'll do decamarks once the new offsets are created.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2008-01-17 11:12:58
I'm trying to work out how to do that.

I should be able to start researching glitches again next week, I had loads of stuff to do this week.

If need be I can make a complete list of base stats from the raw data to where ever you need it to.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-01-19 22:07:41
Good news, with VBA Link 1.8.0.600 we can trade these decamarks bewteen ourselves and others and research them because the encounter codes work.  It would also be useful for seeing if they can battle between different games like Fr/E and E/R.  For VBA Link go to google.

The only bad thing about 1.8.0.600 is that it can't play any videos made by previous games.  If it does the screen will turn purple and you MUST close it by terminating the process in the Windows Task Manager because the task won't end any other way.  Also, to get save files from earlier VBAs, copy the .sav to the VBA Link 1.8.0.600's folder and rename it as a .sa1 because it uses .sa1s now instead of .savs.

We can now probably get ALL decamarks on all games without a party mod.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: RPBnimrod
Date: 2008-01-19 23:49:13
Good possible news for me, I might be inherit my mom's old work pcwhich is for windows, thus I will get a better emulator and be able to possibly find some decamarks!

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-01-20 12:37:28
To avoid communication errors between games when on one computer on VBA Link 1.8.0.600, uncheck the "Pause when an inactive window" located under the emulator menu in the options tab.  Although you may need a faster comp to trade between one computer.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Guy
Date: 2008-01-22 17:47:53
Sorry, but do you have a Master Ball code?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: RPBnimrod
Date: 2008-01-22 18:31:04

[attachimg1]
Hex:01AF
Name: UST
Pokedex No. 020
Encounter Level: 7
Held item: ??????????

Base Stats
HP:84 Attack:2 Defence:39 Speed:2 Special Attack:98 Special Defence:2

Starting Moves

    [li]Struggle[/li]


Freezing Stats: Yes (Type Crashes)



[attachimg2]
Hex:01B1
Name: K
Pokedex No. 022
Encounter Level: 0
Held item: ??????????

Base Stats
HP:10 Attack:2 Defence:39 Speed:16 Special Attack:24 Special Defence:24

Starting Moves

    [li]Swallow[/li]


Freezing Stats: Yes (Type Crashes)



[attachimg3]
Hex:01B2
Name: D
Pokedex No. 023
Encounter Level: Normal
Held item: ??????????

Base Stats
HP:40 Attack:36 Defence:44 Speed:44 Special Attack:14 Special Defence:53

Starting Moves

    [li]Struggle[/li]


Freezing Stats: Yes (Type Crashes)



[attachimg4]
Hex:01B3
Name: BIND
Pokedex No. 024
Encounter Level: 0
Held item: None

Base Stats
HP:64 Attack:2 Defence:116 Speed:16 Special Attack:24 Special Defence:24

Starting Moves

    [li]Struggle[/li]


Freezing Stats: Yes (Type Crashes)



[attachimg5]
Hex:01B4
Name: (blank)
Pokedex No. 025
Encounter Level: Normal
Held item: ??????????

Base Stats
HP:40 Attack:36 Defence:30 Speed:44 Special Attack:14 Special Defence:53

Starting Moves

    [li]Struggle[/li]


Freezing Stats: No



[attachimg6]
Hex:01B7
Name: STOMP
Pokedex No. 028
Encounter Level: 6
Held item: None

Base Stats
HP:83 Attack:82 Defence:255 Speed:255 Special Attack:52 Special Defence:2

Starting Moves

    [li]Swallow[/li]


Freezing Stats: No



[attachimg7]
Hex:01B8
Name: STOMP
Pokedex No. 029
Encounter Level: Normal
Held item: ??????????

Base Stats
HP:156 Attack:58 Defence:34 Speed:68 Special Attack:102 Special Defence:78

Starting Moves

    [li]Struggle[/li]


Freezing Stats: Yes (Type Crashes)



[attachimg8]
Hex:01B9
Name: KICK
Pokedex No. 030
Encounter Level: Normal
Held item: None

Base Stats
HP:44 Attack:32 Defence:17 Speed:42 Special Attack:109 Special Defence:52

Starting Moves

    [li]Struggle[/li]


Freezing Stats: Yes (Type Crashes)



[attachimg9]
Hex:01BA
Name: KICK
Pokedex No. 031
Encounter Level: 30
Held item: ??????????

Base Stats
HP:44 Attack:32 Defence:17 Speed:42 Special Attack:109 Special Defence:56

Starting Moves

    [li]Struggle[/li]


Freezing Stats: Yes (Type Crashes and sometimes ability)



[attachimg10]
Hex:01BD
Name: (blank)
Pokedex No. 034
Encounter Level: 13
Held item: ??????????

Base Stats
HP:56 Attack:99 Defence:255 Speed:255 Special Attack:10 Special Defence:2

Starting Moves

    [li]Swallow[/li]


Freezing Stats: Yes (Ability Crashes)



UST is lvl 2, not 7.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-01-22 19:22:07
It appears as the route lv.s.  You were on a later route with lv. 7s, that's why it was Lv. 7.  We do all our decamarks on Route 101.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: RPBnimrod
Date: 2008-01-26 22:40:22
No I wasn't, I can't even get the codes to work, the picture clearly says UST is level 2.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-01-27 20:55:18
Ok, it's fixed.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: RPBnimrod
Date: 2008-01-30 18:40:46
This is a stupid question (I think), but what would happen if you used 1-4 of these signs in a hex number?: ?∑???????π?????∂??˙∆˚???Ω≈?√∫??≤≥?????∞??????≠????∞???????≠???????˚???Ω≈?√ı??≤≥?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2008-01-31 10:38:00

This is a stupid question (I think), but what would happen if you used 1-4 of these signs in a hex number?: ?∑???????π?????∂??˙∆˚???Ω≈?√∫??≤≥?????∞??????≠????∞???????≠???????˚???Ω≈?√ı??≤≥?

It wouldn't be read, just like anything else that isn't 0123456789ABCDEF

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Sarial
Date: 2008-01-31 14:09:21
I think he means the Unicodes for each of those characters… -.-

Re: DecDex-Decamark variation list (Melchior X)

Posted by: RPBnimrod
Date: 2008-01-31 15:38:32


This is a stupid question (I think), but what would happen if you used 1-4 of these signs in a hex number?: ?∑???????π?????∂??˙∆˚???Ω≈?√∫??≤≥?????∞??????≠????∞???????≠???????˚???Ω≈?√ı??≤≥?

It wouldn't be read, just like anything else that isn't 0123456789ABCDEF


I think he means the Unicodes for each of those characters… -.-


I actually mean both. BTW, if you guys don't mind me asking, how do the unicodes work?