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Generation III Glitch Discussion

DecDex-Decamark variation list (Melchior X) - Page 10

Re: DecDex-Decamark variation list (Melchior X)

Posted by: fivex
Date: 2007-11-26 14:10:43
I would help if I had a gameshark, but I don't. Anyone know where I might find one?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-11-26 15:25:52
[attachimg=1]
Hex: 039C
Name: Accented Symbols
Pokedex No. Screen 000 (varient)
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=2]
Hex: 039D
Name: Accented Symbols
Pokedex No. Screen 000
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 4 Special Defence: 0

Starting Moves


Freezing Stats: Yes (Type Crashes)




These hexes inbetween these decamarks don't work. I know, that's a big gap.




[attachimg=3]
Hex: 03C8
Name: gates weather effects.
Pokedex No. Screen 000
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 4 Attack: 0 Defence: 27 Speed: 0 Special Attack: 171 Special Defence: 0

Starting Moves


Freezing Stats: No.





[attachimg=4]
Hex: 03C9
Name: er effects.
Pokedex No. Screen 000 (Varient)
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=5]
Hex: 03CA
Name: [blank]
Pokedex No. Screen 000 (varient)
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: None.




[attachimg=6]
Hex: 03CB
Name: uracy.
Pokedex No. 000 (Varient)
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 25 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: None.
Notes: Pokedex may crash




[attachimg=7]
Hex: 03CC
Name: ents sleep.
Pokedex No. Screen 000
Encounter Level: Lv. 2
Held item: Max Ether

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=8]
Hex: 03CD
Name: [blank]
Pokedex No. Screen 000
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=9]
Hex: 03CE
Name: pe to foe's move.
Pokedex No. Screen 226
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=10]
Hex: 03CF
Name: move.
Pokedex No. Screen 212 Stats 037
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 1 Special Defence: 0

Starting Moves


Freezing Stats: No.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: DynaShock
Date: 2007-11-26 16:00:28
Awesome. It's weird how there's one for about every fragment of dialogue data in the game.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Stackout
Date: 2007-11-27 10:32:30

Awesome. It's weird how there's one for about every fragment of dialogue data in the game.




Er-yep. Now we're in ability descriptions (i recognised Air Lock's and Insomnia's description)

Re: DecDex-Decamark variation list (Melchior X)

Posted by: fivex
Date: 2007-11-27 11:55:01


Awesome. It's weird how there's one for about every fragment of dialogue data in the game.




Er-yep. Now we're in ability descriptions (i recognised Air Lock's and Insomnia's description)
And I know that the "ents sleep" is "prevents Sleep".

Re: DecDex-Decamark variation list (Melchior X)

Posted by: fivex
Date: 2007-11-27 14:35:29
I just downloaded a leaf grean rom and VBS and tryed the hex 03D0, and rattata's keep apering. Weird.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Glitch Reasearcher
Date: 2007-12-02 10:09:22
[size=20pt]Leaf Green Decamarks[/size]


Hex: 0200

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0200SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0200SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0200SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0200SS4.png[/img]

Name: HOCK

Level: 3

Stats: Hp: 18 Atk: 11 Def: 10 Sp. Atk: 18 Sp. Def: 23 Spd: 12

Ability: Blaze

Moves: Swallow

Notes: this glitch is stabe, and does not have any adverse effects on your game


Hex: 0201

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0201SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0201SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0201SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0201SS4.png[/img]

Name: RBOLT

Level: 100

Stats: Hp: 389 Atk: 218 Def: 598 Sp. Atk: 31 Sp. Def: 22 Spd: 517

Ability: CompoundEyes

Moves: Karate Chop

Notes: Very Low Sp. Atk & Def. stats, but stable


Hex:

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0202SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0202SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0202SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0202SS4.png[/img]

Name: DER WAVE

Level: 5

Stats: Hp: 20 Atk: 5 Def: 13 Sp. Atk: 8 Sp. Def: 7 Spd: 6

Ability: Swift Swim

Moves: None (Struggle)

Notes: stable glitch


Hex: 0203

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0203SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0203SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0203SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0203SS4.png[/img]

Name: UNDER

Level: 3

Stats: Hp: 15 Atk: 5 Def: 7 Sp. Atk: 11 Sp. Def: 8 Spd: 8

Ability: Drizzle

Moves: None (Struggle)

Notes: A stable glitch


Hex: 0206

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0206SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0206SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0206SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0206SS4.png[/img]

Name: E

Level: 1

Stats: Hp: 12 Atk: 5 Def: 7 Sp. Atk: 8 Sp. Def: 7 Spd: 6

Ability: Sticky Hold

Moves: Swallow

Notes: stable Glitch


Hex: 0208

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0208SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0208SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0208SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0208SS4.png[/img]

Name: IC

Level: 2

Stats: Hp: 16 Atk: 5 Def: 6 Sp. Atk: 7 Sp. Def: 7 Spd: 6

Ability: Drizzle

Moves: None (Struggle)

Notes: Stable Glitch


Hex: 020B

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020BSS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020BSS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020BSS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020BSS4.png[/img]

Name: Psychic

Level: 3

Stats: Hp: 18 Atk: 8 Def: 7 Sp. Atk: 17 Sp. Def: 9 Spd: 8

Ability: Soundproof

Moves: ThunderPunch

Notes: Stable Glitch


Hex: 020D

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020DSS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020DSS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020DSS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex020DSS4.png[/img]

Name:  HYPNOSI

Level: 0

Stats: Hp: 10 Atk: 4 Def: 5 Sp. Atk: 5 Sp. Def: 5 Spd: 5

Ability: Early Bird

Moves: None (Struggle)

Notes: Stable Glitch


Hex: 0210

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0210SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0210SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0210SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0210SS4.png[/img]

Name: ICK ATTACK

Level: 0

Stats: Hp: 10 Atk: 4 Def: 5 Sp. Atk: 5 Sp. Def: 5 Spd: 5

Ability: Suction Cups

Moves: None (Struggle)

Notes: IMPORTANT: if you obtain this glitch, you must be very careful about depositing it. after it's in the box, and you view your party pokemon, it will turn into a golden bulbasaur. if you leave the box without changing boxes, it will glitch up your PC, turning all the pokemon into Bad Eggs and will freeze upon trying to switch boxes. 
[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/wierdglitch.png[/img]



Hex: 0214

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0214SS1.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0214SS2.png[/img]

[IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0214SS3.png[/img]  [IMG]http://i231.photobucket.com/albums/ee80/Glitch_Researcher/glitch%20research%20notes/DmHex0214SS4.png[/img]

Name: HADE

Level: 0

Stats: Hp: 10 Atk: 5 Def: 5 Sp. Atk: 5 Sp. Def: 4 Spd: 5

Ability: Air Lock

Moves: None (Struggle)

Notes: Stable Glitch


*If I skipped hexes, it's either that the game froze without encountering any pokemon, or, that it was an unstable glitch, and was skipped for lack of information

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-12-02 19:09:54
For anyone wanting to reasearch these decamarks, use a template similar to mine and only use one screenshot (first page of summary) unless there is something that you think is needed to be shown.  Do NOT get stats from the screenshot or stats section of the summary, get the base stats from EH.  VBA 1.8.0 Beta 3 is needed for researching these decamarks, or the codes won't work properly.  Here is Newo's and my template:

[attachimg=]
[b]Hex:[/b]
[b]Name:[/b]
[b]Pokedex No.[/b]
[b]Encounter Level:[/b]
[b]Held item:[/b]

[u]Base Stats[/u]
[b]HP:[/b]  [b]Attack:[/b]  [b]Defence:[/b]  [b]Speed:[/b]  [b]Special Attack:[/b]  [b]Special Defence:[/b]

[u]Starting Moves[/u]
[list]
[li][/li]
[/list]

[i]Freezing Stats:[/i]
[i]Notes:[/i]


Put an [hr] inbetween the entries and upload the images using the attachment option.

Glitches start at 019D I think so if possible, start there.

The template is to make it eaiser to read and dump into a Glitchdex format instead of trying to take different formats and make them into glitchdex format.

There should usually be 10 decamarks per page and it is already assumed that skipped hexes didn't work if hexes are skipped in your post.

If there are no moves for the decamark, put down Struggle as the starting move.

You do not need to list what version the decamarks came from because summary screens differ between versions and we can tell what version they came from.

The Notes part of the template is used to list additional information about the glitch (PC effects, evolution, pokedex crashing info, etc.) not for the glitch is stable since that would go under freezing stats and would be listed as Freezing Stats: No. or Freezing Stats: Yes (*why glitched crashed (type, ability (would usually be lasted as freezing stats sometimes), other*)

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-12-04 15:24:32
[attachimg=1]
Hex: 03D0
Name: ents poisoning.
Pokedex No. Screen 000 Stats 038
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Decamarks with no moves may crash if you try to view the blank move's (struggle) discription.



[attachimg=2]
Hex: 03D1
Name: ing.
Pokedex No. Screen 000 (varient) Stats 172
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may crash




[attachimg=3]
Hex: 03D2
Name: up if hit by fire.
Pokedex No. Screen 000 (varient) Stats 025
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 4 Attack: 0 Defence: 25 Speed: 0 Special Attack: 178 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may crash




[attachimg=4]
Hex: 03D3
Name: by fire.
Pokedex No. Screen 000 Stats 026
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=5]
Hex: 03D4
Name: events added effects.
Pokedex No. Screen 000 Stats 054
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=6]
Hex: 03D5
Name: d effects.
Pokedex No. Screen 210 Stats 055
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 180 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=7]
Hex: 03D6
Name: Prevents confusion.
Pokedex No. Screen 212
Encounter Level: Lv. 2
Held item: Macho Brace

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=8]
Hex: 03D7
Name: nfusion.
Pokedex No. Screen 000 Stats 202
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=9]
Hex: 03D8
Name: rmly anchors the body.
Pokedex No. Screen 000 (varient) Stats 177
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may crash.




[attachimg=10]
Hex: 03D9
Name: s the body.
Pokedex No. Screen 000 (varient) Stats 178
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may crash.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-12-06 15:51:21
[attachimg=1]
Hex: 03DA
Name: [blank]
Pokedex No. Screen 000
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=2]
Hex: 03DB
Name: foe's ATTACK.
Pokedex No. Screen 000 (Varient)
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may crash.




[attachimg=3]
Hex: 03DC
Name: CK.
Pokedex No. Screen 000
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=4]
Hex: 03DD
Name: s the foe's escape.
Pokedex No. Screen 000 Stats 127
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=5]
Hex: 03DE
Name: escape.
Pokedex No. Screen 000 (Varient)
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may crash




[attachimg=6]
Hex: 03DF
Name: rts to touch.
Pokedex No. Screen 000 Stats 111
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=7]
Hex: 03E0
Name: h.
Pokedex No. Screen 000 Stats 112
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=8]
Hex: 03E1
Name: ffective" hits.
Pokedex No. Screen 005
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=9]
Hex: 03E2
Name: its.
Pokedex No. Screen 000
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=10]
Hex: 03E3
Name: t by GROUND attacks.
Pokedex No. Screen 285
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Sorreah
Date: 2007-12-06 19:24:20
Oi, the names here keep on getting stranger…

You say that the decamark's level-up moves are usually random. Do you have any idea why that is? Even the crazy glitches of R/B/Y had set moves.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2007-12-07 13:43:03
It may be because the game doesn't make sense of the data, and that the glitche don't have moveset enders.
Also it may be because some glitches have 100 or so moves assigned to one level.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Sorreah
Date: 2007-12-07 21:29:04
Oh, I think I get what you're saying. Even the glitchy R/B/Y games only had room for so much data, while here in R/S/E and up there are a lot more variables involved.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Ragnarok
Date: 2007-12-10 18:58:52
[attachimg=1]
Hex: 03E4
Name: attacks.
Pokedex No. Screen 000
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP:Attack: 0 Defense: 0 Speed: 0 Special Attack: 0 Special Defense: 0

Starting Moves


Freezing Stats: No.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Ragnarok
Date: 2007-12-10 19:16:45
[attachimg=1]
Hex: 03E5
Name: eaves spores o
Pokedex No. Screen 000
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP:Attack: 0 Defense: 0 Speed: 0 Special Attack: 0 Special Defense: 0

Starting Moves


Freezing Stats: No.