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Generation III Glitch Discussion

DecDex-Decamark variation list (Melchior X) - Page 5

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Missing? NO!
Date: 2007-10-24 17:53:42
I think that it is almost done.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Guy
Date: 2007-10-24 19:14:42
They're only on 0306…out of (16)(16)(16)(16). Depends on how far they plan to go, though.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-10-25 14:25:27

Looks like these glitches are more stable than the eariler ones. Why is that? And what's up with all the Charmeleon levelup/trade evolutions?

Keep it up ^_^


Newo started adding what evolutions the glitches can have, so I did too. We get the information from the evolution part of the program Extended Hacker in Newo's sig (Newo tried to update the program in his sig and it failed I think so I can't get E_H 1.22.) Game Freak must have tried to partially stablize the later decamarks since they would get more glitches if they deleted them and it would prbably take too much time if they gave them normal stats sprites.


I think that it is almost done.


No, we are far from done. I found that the pokedex goes past 386 and the pokedex entries after 386 have glitched pages like pokedex 410. Most pokedex entries after 386 crash the game before viewed, when viewed, or switching from page one to page two. (I get around page two by pressing B on page one)


They're only on 0306…out of (16)(16)(16)(16). Depends on how far they plan to go, though.


We're on 0317 out of FFFF (65535) but not all of the hexes willl work. Whenever Newo wants to make a glitchdex of the documented ones he might temporarly stop, but I'll keep going since I have nothing better to do. (besides school stuff)

I'll get at least ten more decamarks in today.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Guy
Date: 2007-10-25 14:38:54
F is reatively equal to 16, right? I meant that to show comparison. And wait…do they really have Pkex entries? Nice!

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-10-25 14:53:50
Well, since this is the decamark research thread, I'll post what I found on 0000:

0000 has cloacking abilities, though it cannot be used for D/P glitchguard because when 0000 is looked at in a PC a sprite is shown but it is not choseable. When it is deposited into a PC by catching it, it automaticly gets deleted because the PC uses 0000 as blank spots in it's boxes and blanks spots in your party so looking at your 0000 in the PC will have a high chance of deleteing it.  There might be another hex with clocking abilities, but it might not be able to get past the D/P glitchguard.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Guy
Date: 2007-10-26 15:29:30
What are cloaking and glitchguard exactly? :???:

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-10-26 16:25:39
This is a glitchguard: http://forums.glitchcity.info/index.php/topic,381.0.html <– the one for G/S/C anyway.  Cloaking is basicly where one hex hides all other hexes past it from the game realizing that they are there, but they are selectable.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Guy
Date: 2007-10-26 18:02:49
Ah, I see. So cloaking is like Ditto's "Cooltrainer" move, right?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2007-10-27 13:09:03

There is a typo in your template Newo, defence should be spelled defense.

Not here it isn't. Defence is spelt defence.

If we start Glitchdex2-ing these, then we can delete the images and free up the space.
If you want to help now, we could do learnt moves and what they actually do and how they behave while leveling up.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2007-10-27 13:25:44


Looks like these glitches are more stable than the eariler ones. Why is that? And what's up with all the Charmeleon levelup/trade evolutions?

Keep it up ^_^


Newo started adding what evolutions the glitches can have, so I did too. We get the information from the evolution part of the program Extended Hacker in Newo's sig (Newo tried to update the program in his sig and it failed I think so I can't get E_H 1.22.) Game Freak must have tried to partially stablize the later decamarks since they would get more glitches if they deleted them and it would prbably take too much time if they gave them normal stats sprites.


I had a quick check, it hits an area of 00s and other low numbers, for whatever reason, making them more stable, It does seem to destablise later on though.

And I am on to making E_H 1.22 to work. I'll upload it onto an actual site.

PS. I am working backwards and I have been on holiday all week, so I haven't been able to work.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-10-27 20:13:21
Here's my last post with the images:




[attachimg=1]
Hex: 0317
Name: TLE
Pokedex No. 380
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=2]
Hex: 0318
Name: COSMIC POWER
Pokedex No. 381
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 47 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=3]
Hex: 0319
Name: C POWER
Pokedex No. 382
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=4]
Hex: 031A
Name: ER SPOUT
Pokedex No. 383
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=5]
Hex: 031B
Name: IGNAL BEAM
Pokedex No. 384
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=6]
Hex: 031C
Name: SHADOW PUNCH
Pokedex No. 385
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack:  Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=7]
Hex: 0327
Name: N DEFENCE
Pokedex No. 396
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Game crashes on the second page of the pokedex entry.




[attachimg=8]
Hex: 0328
Name: LOCK
Pokedex No. 397
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=9]
Hex: 032A
Name: DRAGON CLAW
Pokedex No. 399
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Game crashes on the second page of the pokedex entry.




[attachimg=10]
Hex: 032B
Name: LAW
Pokedex No. 400
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Missing? NO!
Date: 2007-10-29 10:23:22
Last post?
Does that mean that you're almost done?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-10-29 13:59:57
No, that means I deleted my last post with the errored attachments and reposted it with the attached images.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2007-10-29 15:07:52
[attachimg=1]
Hex: 032C
Name: PLANT
Pokedex No. 401
Encounter Level: Lv. 2
Held item: ??????????

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may show up slowly and lag




[attachimg=2]
Hex: 0335
Name: ATER SPORT
Pokedex No. 410
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 68 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=3]
Hex: 0336
Name: CALM MIND
Pokedex No. 411
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex crashes on second page




[attachimg=4]
Hex: 0337
Name: LEAF BLADE
Pokedex No. 000
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=5]
Hex: 0338
Name: DE
Pokedex No. 000 (varient page one says W107 and page two says W166)
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=6]
Hex: 0339
Name: DANCE
Pokedex No. 170
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 7 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=7]
Hex: 033A
Name: BLAST
Pokedex No. 000 (Varient: First page is Japanese the second page says SHIFT)
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.




[attachimg=8]
Hex: 033B
Name: OCK WAVE
Pokedex No. 000 (Random Japanese with Spanish and second page crashes)
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex screen my not come up sometimes and second page crashes




[attachimg=9]
Hex: 033C
Name: WATER PULSE
Pokedex No. 000 (Varient Japanese with glitchblocks)
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 4 Attack: 0 Defence: 30 Speed: 0 Special Attack: 73 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Pokedex may crash game




[attachimg=10]
Hex: 0345
Name: [blank]
Pokedex No. 000 (Normal)
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2007-10-29 16:25:41
[attachimg=1]
Hex: 0346
Name: (symbols)
Pokedex No. 000
Encounter Level: Normal
Held item: Metal Coat

Base Stats
HP: 4 Attack: 0 Defence: 37 Speed: 0 Special Attack: 80 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Name may go slowly and lag



[attachimg=2]
Hex: 0347
Name: (symbols)
Pokedex No. 000
Encounter Level: Normal
Held item: None

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Name may go slowly and lag



[attachimg=3]
Hex: 0348
Name: (symbols)
Pokedex No. 000
Encounter Level: Normal
Held item: None

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Name may go slowly and lag



[attachimg=4]
Hex: 0349
Name: (symbols)
Pokedex No. 000
Encounter Level: Normal
Held item: None

Base Stats
HP: 82 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Name may go slowly and lag



[attachimg=5]
Hex: 034A
Name: (symbols)
Pokedex No. 000 (page one contains large number of scrolling symbols)
Encounter Level: Normal
Held item: None

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Name and Pokedex data may go slowly and lag



[attachimg=6]
Hex: 034B
Name: (symbols)
Pokedex No. 000 (page one contains large number of scrolling symbols)
Encounter Level: Normal
Held item: None

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No.
Notes: Name and Pokedex data may go slowly and lag




So far I am on 035A and none of them seem to work well, It may just be me though. I'll try again later.
Some are findable but you can't view their stats at all. I am not 100% sure what to do. We could stop here…I don't know. What do you guys think.