Re: DecDex-Decamark variation list (Melchior X)
Posted by: Missing? NO!
Date: 2007-10-24 17:53:42
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Looks like these glitches are more stable than the eariler ones. Why is that? And what's up with all the Charmeleon levelup/trade evolutions?
Keep it up ^_^
I think that it is almost done.
They're only on 0306…out of (16)(16)(16)(16). Depends on how far they plan to go, though.
There is a typo in your template Newo, defence should be spelled defense.
Looks like these glitches are more stable than the eariler ones. Why is that? And what's up with all the Charmeleon levelup/trade evolutions?
Keep it up ^_^
Newo started adding what evolutions the glitches can have, so I did too. We get the information from the evolution part of the program Extended Hacker in Newo's sig (Newo tried to update the program in his sig and it failed I think so I can't get E_H 1.22.) Game Freak must have tried to partially stablize the later decamarks since they would get more glitches if they deleted them and it would prbably take too much time if they gave them normal stats sprites.