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Generation III Glitch Discussion

DecDex-Decamark variation list (Melchior X) - Page 28

Re: DecDex-Decamark variation list (Melchior X)

Posted by: boxman
Date: 2008-07-01 22:20:53

I think they'll act like normal Pokemon.


Yes they do, just beat the E4, Decamarks turn into Normal Pokemon in the HOF apparently. One problem, I got 60 Pokemon, and I've beaten the Champion, Oak still won't give me the National Dex, what's wrong?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: ?????(000)
Date: 2008-07-01 22:31:45
Have you spoken to Oak about it?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: boxman
Date: 2008-07-01 22:33:46

Have you spoken to Oak about it?


Yes, Thrice, all he says is "Ho Ho Ho!This is turning out to be quite the respectable Pokedex!" Maybe the fact I haven't gone to any of the islands yet or that I used Walk through walls to get everywhere has something to do with it…

Re: DecDex-Decamark variation list (Melchior X)

Posted by: fivex
Date: 2008-07-02 19:39:42
You need to give the tea to the guards for some reason.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: boxman
Date: 2008-07-02 21:16:52

You need to give the tea to the guards for some reason.


Well, because you gave me the code, I don't need to! Thanks!

Important iformation!

THE STORY OF HOW KRUG EVOLVED A DECAMARK

Thanks to Newo's modified Pokemon Amplifier, I checked out how Kenesis, evolved, and tried to, but Failed.
[attachment=1]
[attachment=2]
The game froze after that. So, I sat and thunk, how to evolved the Decmarks…? Then I remembered how GARY 'M 9 said

MISC Evos don't work, neither do non-stone Item evolutions.


So I initiated, "Operation Z4", basically, I edit the evolution method to see what each of the MISC Decamarks evolve into. Only 3 so far have evolved.
All others have rejected the Fire Stone, even when I change the required item to "Fire Stone".

The 3 Glitches
SKULL BASH- 0235, Evolved into Machamp
[attachment=3]

L BASH- 0236, Evolved into Pidgey
[attachment=4]
[attachment=5]

IKE CANNON- 0237, Evolved into Mantine
[attachment=6]
[attachment=7]

Those are the 3 I found, the rest didn't evolve AT ALL or locked up the game. It seems that when Decamarks evolve they skip a few levels, Example: L BASH was level 24 when he got the fire stone, but grew to level 64 after the evolution. IKE CANNON was the strangest, it was AT Level 100 when it got the fire stone. Then went Down to 0 after the evolution.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-07-02 22:56:32
Only a small margin of decamarks will evolve without hacking.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: boxman
Date: 2008-07-02 23:01:17

Only a small margin of decamarks will evolve without hacking.


Have we already evolved one? What did it become, and if by hacking you mean "Use Newo's program to edit the method of evolution" then even a small margin evolve WITH hacking. Then, there's my list of one's that evolve without  changing the method of evolution:



List of Decamarks Discovered so far that can evolve in Leaf Green and probably Fire Red
Hex 01B3- "Personality 2" at Level 37, no idea what that is
Hex 01C4- "Personality 4" at Level 37, no idea what that is
Hex 01C7- Tameness
Hex 01C9 (Freexes Game)- Attack>Defense at Level 10
Hex 01D1- Tameness
Hex 01DD- Evolves Via "Personality 2" at Level 10, no idea what that is…
Hex 01ED- (Impossible, unless on actual game) Trade
Hex 01ED- Tameness
Hex 01F1- Evolves with Tameness at Day
Hex 01F3- Evolves with Tameness at Day
Hex 023A (KINESIS)- Evolves when Attack=Defense at level 8


If I changed the way these Decamarks evolve, would that affect what they evolve into at all?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-07-02 23:44:52


Only a small margin of decamarks will evolve without hacking.


Have we already evolved one? What did it become, and if by hacking you mean "Use Newo's program to edit the method of evolution" then even a small margin evolve WITH hacking. Then, there's my list of one's that evolve without  changing the method of evolution:



List of Decamarks Discovered so far that can evolve in Leaf Green and probably Fire Red
Hex 01B3- "Personality 2" at Level 37, no idea what that is
Hex 01C4- "Personality 4" at Level 37, no idea what that is
Hex 01C7- Tameness
Hex 01C9 (Freexes Game)- Attack>Defense at Level 10
Hex 01D1- Tameness
Hex 01DD- Evolves Via "Personality 2" at Level 10, no idea what that is…
Hex 01ED- (Impossible, unless on actual game) Trade
Hex 01ED- Tameness
Hex 01F1- Evolves with Tameness at Day
Hex 01F3- Evolves with Tameness at Day
Hex 023A (KINESIS)- Evolves when Attack=Defense at level 8


If I changed the way these Decamarks evolve, would that affect what they evolve into at all?


No, and yes, you CAN trade. Ever heard of VBA Link?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: boxman
Date: 2008-07-02 23:54:52

No, and yes, you CAN trade. Ever heard of VBA Link?


No, not until now, have a good idea of what it does though.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Gawaxay
Date: 2008-07-29 21:53:01
[attachment=1]
Hex: 0209
Name: IC
Pokedex No. 110
Encounter Level: 0
Held item: None when caught, too lazy to re-encounter; probably octamark

Base Stats
HP: 10 Attack: 2 Defence: 106 Speed: 2 Special Attack: 71 Special Defence: 2

Starting Moves


Freezing Stats: See Notes
Notes: This glitch is really weird. I couldn't see the stats for more than about a second and a half! The first type (which was Flying at first) did a glitchy distortion animation, after which I could see it was an inverted Normal type. The game didn't crash, it reset. In case my description isn't vivid enough, video is below.
[youtube]klb0eg3nGPg[/youtube]


[attachment=2]
Hex: 020A
Name: ONFUSION
Pokedex No. 111
Encounter Level: Lv. 1
Held item: Octamark

Base Stats
HP: 97 Attack: 16 Defence: 44 Speed: 30 Special Attack: 48 Special Defence: 44

Starting Moves


Freezing Stats: Yes (type crashes)
Notes: None


[attachment=3]
Hex: 020C
Name: HYPNOSIS
Pokedex No. 113
Encounter Level: Lv. 100
Held item: Octamark

Base Stats
HP: 115 Attack: 122 Defence: 59 Speed: 146 Special Attack: 73 Special Defence: 171

Starting Moves


Freezing Stats: Yes (type and ability crashes)
Notes: None


[attachment=4]
Hex: 020D
Name: (blank)
Pokedex No. 114
Encounter Level: Lv. 6
Held item: Octamark

Base Stats
HP: 17 Attack: 2 Defence: 52 Speed: 2 Special Attack: 83 Special Defence: 26

Starting Moves


Freezing Stats: Yes (type crashes)
Notes: None


[attachment=5]
Hex: 020E
Name: TE
Pokedex No. 115
Encounter Level: Normal
Held item: Octamark

Base Stats
HP: 82 Attack: 44 Defence: 21 Speed: 58 Special Attack: 97 Special Defence: 72

Starting Moves


Freezing Stats: Yes (type and ability crash)
Notes: Small pause before encounter animation begins; Move "nts confusion" causes crash
[attachment=6]
Hex: 0305
Name: FANG
Pokedex No. 362
Encounter Level: Normal
Held item: Probably Octamark

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No
Notes: None


[attachment=7]
Hex: 0309
Name: N
Pokedex No. 366
Encounter Level:  Normal
Held item: Probably Octamark
Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No
Notes: None


[attachment=8]
Hex: 030B
Name: H
Pokedex No. 368
Encounter Level: Normal
Held item: Probably Octamark

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No
Notes: None


[attachment=9]
Hex: 030C
Name: ER BALL
Pokedex No. 369
Encounter Level: Normal
Held item: Probably Octamark

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves


Freezing Stats: No
Notes: None


[attachment=10]
Hex: 030F
Name: AIR CUTTER
Pokedex No. 372
Encounter Level: Normal
Held item: Probably octamark

Base Stats
HP: Unavailable
Attack: Unavailable
Defence: Unavailable
Speed:  Unavailable
Special Attack:  Unavailable
Special Defence:  Unavailable

Starting Moves


Freezing Stats: No
Notes: None

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Stackout
Date: 2008-07-30 08:24:10

I guess the only way to get any of these glitches to evolve is to get the National Dex legitimately, which is get 60 Pokemon, then beat the Elite Four.


No, I cheated to get the National Dex on my FR.

( I used the "Complete Pokedex" code from my AR, which gave me the National Dex, filled it and let me into the other Sereii Islands. I had to save right away though, because the game kept freezing if I left the AR in )

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Gawaxay
Date: 2008-07-30 10:54:46
By the way, what is "Personality 2" and all of that personality stuff? Bulbapedia's article makes my brain hurt.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Torchickens
Date: 2008-07-30 11:48:59
Personalities are hidden values which effect whether the pokemon is male or female, shiny or normal, what letter a unown is, what spots spinda has etc.

I think glitches with a personality evolutions are somewhat wurmple hybrids as if wurmple has personality <5 it will become silcoon otherwise a cascoon.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: boxman
Date: 2008-08-22 14:49:06


List of Decamarks Discovered so far that can evolve in Leaf Green and probably Fire Red
Hex 01B3- "Personality 2" at Level 37, no idea what that is
Hex 01C4- "Personality 4" at Level 37, no idea what that is
Hex 01C7- Tameness
Hex 01C9- Attack>Defense at Level 10 Freezes
Hex 01D1- Tameness
Hex 01DD- Evolves Via "Personality 2" at Level 10, no idea what that is… Cannot Level Up
Hex 01ED- Tameness Locks Up When Encountered, would evolve into Ivysaur otherwise.
Hex 01F1- Evolves with Tameness at Day Doesn't Accpet Fire Stone (Changed Evolution)
Hex 01F3- Evolves with Tameness at Day Locks Up when Encountered
Hex 023A (KINESIS)- Evolves when Attack=Defense at level 8 Freezes


Well, I made some Progress, Decamarks really seem to hate evolution.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Phrawger
Date: 2008-08-23 13:52:09
Thought I'd try my hand at Decamarks for FR, and I've found one so far.

[IMG]http://i301.photobucket.com/albums/nn57/Phrawger/0248_1.png[/img]
Hex: 0248
Name: DIZZY PUNCH
Pokedex No. ???
Encounter Level: 3
Held item: ????????

Base Stats
HP:133  Attack:58  Defence:53  Speed:72 Special Attack: 157 Special Defence:96

Starting Moves


Freezing Stats: No.
Notes: Ability is glitched.

(The reason it says Gary'M9 as the trainer is because I'm using a savestate courtesy of Gary. Thanks again!)


Edit: found another one.
[IMG]http://i301.photobucket.com/albums/nn57/Phrawger/024E.png[/img]

Hex: 024E
Name: ACID ARMOR
Pokedex No. ???
Encounter Level: 0
Held item: None

Base Stats
HP: 44 Attack: 50 Defence: 60 Speed: 63 Special Attack: 185 Special Defence: 74

Starting Moves


Freezing Stats: No.
Notes: Ability: Poison Point.



edit: this one has a weird type.
[IMG]http://i301.photobucket.com/albums/nn57/Phrawger/0252.png[/img]
Hex: 0252
Name: FURY SWIPES
Pokedex No. ???
Encounter Level: 0
Held item: None

Base Stats
HP: 111 Attack: 48 Defence: 199 Speed:  64Special Attack: 161 Special Defence: 72

Starting Moves


Freezing Stats: No.
Notes: Ability: Synchronize. Type is "Effect". o.O



[IMG]http://i301.photobucket.com/albums/nn57/Phrawger/0256.png[/img]
Hex: 0256
Name: SLIDE
Pokedex No. ???
Encounter Level: 1
Held item: ????????

Base Stats
HP: 9 Attack: 18 Defence: 113 Speed: 34 Special Attack: 129 Special Defence: 50

Starting Moves


Freezing Stats: No.
Notes: Ability: Run Away.