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Generation III Glitch Discussion

DecDex-Decamark variation list (Melchior X) - Page 17

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Guy
Date: 2008-04-01 13:41:25



[attachimg=1]
Hex: 019E
Name: KARATE CHOP
Pokedex No. ???
Encounter Level: Lv. 13
Held item: None.

Base Stats
HP: 73 Attack: 2 Defence: 22 Speed: 2 Special Attack: 45 Special Defence: 8

Starting Moves

    [li]Thunder Punch
    Follow Me
    Stockpile[/li]


Freezing Stats: No.




[attachimg=2]
Hex: 01A3
Name: PAY DAY
Pokedex No. ???
Encounter Level: Lv. 2
Held item: None.

Base Stats
HP: 44 Attack: 38 Defence: 229 Speed: 50 Special Attack: 182 Special Defence: 62

Starting Moves

    [li]Struggle[/li]


Freezing Stats:
Notes: This pokemon may crash on stats screen, if it does, it's sprite will be a red version of a R/B/Y/G crash screen.




[img]http://forums.glitchcity.info/index.php?action=dlattach;topic=2094.0;attach=2956;image[/img]
Hex: 01A4
Name: FIRE PUNCH
Pokedex No. ???
Encounter Level: Lv. 3
Held item: ??????????

Base Stats
HP: 55 Attack: 26 Defence: 44 Speed: 38 Special Attack: 229 Special Defence: 50

Starting Moves

    [li]Struggle[/li]


Freezing Stats: No.




[attachimg=3]
Hex: 01AB
Name: E
Pokedex No. ???
Encounter Level: Lv. 3
Held item: ??????????

Base Stats
HP: 43 Attack: 14 Defence: 31 Speed: 26 Special Attack: 228 Special Defence: 38

Starting Moves
    [li]Struggle[/li]


Freezing Stats: No.




[attachimg=4]
Hex: 01AC
Name: IND
Pokedex No. ???
Encounter Level: Lv. 0
Held item: ??????????

Base Stats
HP: 228 Attack: 52 Defence: 119 Speed: 64 Special Attack: 65 Special Defence: 80

Starting Moves

    [li]Struggle[/li]


Freezing Stats: No.




[attachimg=5]
Hex: 01AD
Name: S DANCE
Pokedex No. ???
Encounter Level: Lv. 0
Held item: ??????????

Base Stats
HP: 255 Attack: 74 Defence: 114 Speed: 88 Special Attack: 255 Special Defence: 255

Starting Moves

    [li]Struggle[/li]


Freezing Stats: No.




[attachimg=6]
Hex: 01B2
Name: D
Pokedex No. ???
Encounter Level: Lv. 3
Held item: ??????????

Base Stats
HP: 24 Attack: 24 Defence: 40 Speed: 36 Special Attack: 44 Special Defence: 44

Starting Moves

    [li]Struggle[/li]


Freezing Stats: No.




[attachimg=7]
Hex: 01B6
Name: VINE WHIP
Pokedex No. ???
Encounter Level: Lv. 4
Held item: ??????????

Base Stats
HP: 53 Attack: 91 Defence: 255 Speed: 255 Special Attack: 47 Special Defence: 2

Starting Moves

    [li]Struggle[/li]


Freezing Stats: No.




[attachimg=8]
Hex: 01BA
Name: KICK
Pokedex No. ???
Encounter Level: Lv. 100
Held item: None.

Base Stats
HP: 48 Attack: 2 Defence: 54 Speed: 13 Special Attack: 48 Special Defence: 22

Starting Moves

    [li]Karate Chop[/li]


Freezing Stats: No.




[attachimg=9]
Hex: 01BB
Name: P KICK
Pokedex No. ???
Encounter Level: Lv. 0
Held item: ??????????

Base Stats
HP: 78 Attack: 32 Defence: 79 Speed: 36 Special Attack: 51 Special Defence: 46

Starting Moves

    [li]Struggle[/li]


Freezing Stats: No.
Due day what are those symbols on FIRE PUNCH?


If you mean those things behind Noraml, Electric, and Flying, they are what shows of the text that supposed to be there and not those type images.
No the weird blue and orange things I mean!
Also all of Gawaxay's Decamarks all look like pink circles :???:.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-16 18:58:12
[attachment=1]
Hex: 01FC
Name: ING SHOT
Pokedex No. ???
Encounter Level: Lv. 0
Held item: None.

Base Stats
HP: 55 Attack: 2 Defence: 229 Speed: 2 Special Attack: 105 Special Defence: 2

Starting Moves


Freezing Stats: No.




[attachment=2]
Hex: 0200
Name: HOCK
Pokedex No. ???
Encounter Level: Lv. 3
Held item: ????????

Base Stats
HP: 85 Attack: 94 Defence: 87 Speed: 116 Special Attack: 255 Special Defence: 255

Starting Moves


Freezing Stats: No.




[attachment=3]
Hex: 0202
Name: DER WAVE
Pokedex No. ???
Encounter Level: Lv. 2
Held item: ????????

Base Stats
HP: 39 Attack: 2 Defence: 99 Speed: 8 Special Attack: 30 Special Defence: 16

Starting Moves


Freezing Stats: No.




[attachment=4]
Hex: 0203
Name: UNDER
Pokedex No. ???
Encounter Level: Lv. 3
Held item: None.

Base Stats
HP: 37 Attack: 2 Defence: 44 Speed: 40 Special Attack: 82 Special Defence: 50

Starting Moves


Freezing Stats: No.




[attachment=5]
Hex: 0206
Name: E
Pokedex No. Screen 019 Stats 089
Encounter Level: Lv. 1
Held item: None.

Base Stats
HP: 62 Attack: 74 Defence: 114 Speed: 84 Special Attack: 151 Special Defence: 94

Starting Moves


Freezing Stats: No.




[attachment=6]
Hex: 020B
Name: PSYCHIC
Pokedex No. Screen 019 Stats 027
Encounter Level: Lv. 3
Held item: ????????

Base Stats
HP: 85 Attack: 51 Defence: 28 Speed: 62 Special Attack: 203 Special Defence: 74

Starting Moves


Freezing Stats: No.




[attachment=7]
Hex: 020C
Name: HYPNOSIS
Pokedex No. Screen 019 Stats 028
Encounter Level: 028
Held item: ????????

Base Stats
HP: 85 Attack: 51 Defence: 28 Speed: 62 Special Attack: 203 Special Defence: 74

Starting Moves


Freezing Stats: No.




[attachment=8]
Hex: 020D
Name: [blank]
Pokedex No. ???
Encounter Level: Lv. 8
Held item: None.

Base Stats
HP: 36 Attack: 86 Defence: 63 Speed: 100 Special Attack: 255 Special Defence: 255

Starting Moves


Freezing Stats: No.




[attachment=9]
Hex: 020E
Name: TE
Pokedex No. ???
Encounter Level: Lv. 7
Held item: None.

Base Stats
HP: 87 Attack: 91 Defence: 205 Speed: 98 Special Attack: 63 Special Defence: 106

Starting Moves


Freezing Stats: No.




[attachment=10]
Hex: 0214
Name: HADE
Pokedex No. ???
Encounter Level: Lv. 0
Held item: None.

Base Stats
HP: 1 Attack: 2 Defence: 144 Speed: 20 Special Attack: 5 Special Defence: 40

Starting Moves


Freezing Stats: No.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: ?????(000)
Date: 2008-04-21 05:15:03
[IMG]http://i280.photobucket.com/albums/kk176/megamissingnochu/ICE.png[/img]
Hex: 0304
Name: ICE
Pokedex No.*won't show*
Encounter Level:normal
Held item: none

Base Stats
HP: 0 Attack: 0 Defence: 0 Speed: 0 Special Attack: 0 Special Defence: 0

Starting Moves

    * Struggle


Freezing Stats: No.
_____________________________________________________________________________________

[IMG]http://i280.photobucket.com/albums/kk176/megamissingnochu/blankspace.png[/img]
Hex: 0215
Name: <Blank>
Pokedex No. Hoenn:# 122
Encounter Level: 100
Held item: ????????

Base Stats
HP: 255 Attack: 255 Defence: 33 Speed: 2 Special Attack: 43 Special Defence: 2

Starting Moves

    * Struggle


Freezing Stats: yes (Type crashes game after 2-5 seconds)

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-21 15:03:20
Still not the template. Just insert data into the template like in my posts.  Basicly, copy how my posts are made.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: ?????(000)
Date: 2008-04-21 16:14:55
How do you calculate the base stats though?

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-21 17:03:59
Apparently you didn't read the first post in the decamark researcher signup thread. I said download the program in Newo's sig and open the rom in the program and jump to the hex you're researching. (For hexes 300+ scroll to them to avoid .exe crashes and 400+ crash no matter what)  Also, don't use hacks of ROMs as they may alter decamarks.  Just use a normal ROM.

Edit: Do Emerald or Fr/Lg since R/S is done until a E_H update.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2008-04-22 12:12:55
Just so you know, I was thinking of completely rewriting the hacker.
Completely working and stuff.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-22 15:19:19
That's basicly the template, but please remember to use a Masterball Code and do not use R/S for now and not use hacks.  Also, use a new game with only your starter pokemon in the pokedex as caught and have the fight with May done and received pokeballs from her or the game may crash when you try to catch something. 

Use the template stylers in the first post of the signup thread on your current decamarks or a new one (Fr/Lg prefered) and I'll promote you to decamark researcher.

Also, please rearrange your attached images in your post so they will match up with their data if they are used with [attachment=* tags.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: ?????(000)
Date: 2008-04-22 15:42:00
Huh? *needs simple explanation*

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-22 16:45:07
You need to use this exactly how it is:

attachment=]
[b]Hex:[/b]
[b]Name:[/b]
[b]Pokedex No.[/b]
[b]Encounter Level:[/b]
[b]Held item:[/b]

[u]Base Stats[/u]
[b]HP:[/b]  [b]Attack:[/b]  [b]Defence:[/b]  [b]Speed:[/b]  [b]Special Attack:[/b]  [b]Special Defence:[/b]

[u]Starting Moves[/u]
[list]
[li][/li]
[/list]

[i]Freezing Stats:[/i]
[i]Notes:[/i]


Do not use R/S for the time being.

Start a new game and do the beginning intro crap. (ie. get pokedex, deliver item x to Oak or fight may, talk to Oak/Elm)

Get Masterball code.  Activate it and save.

Remove the Masterball Code and put in the encounter code and catch the decamark (Hex 0215 in Fr/Lg if you're going to do that one.)

If the decamark crashes before battle or crashes no matter what at the stats screen no matter what page you're on, skip the hex.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2008-04-22 16:51:34
Good news guys, I managed to bring out a new EH that needs testing. Mainly Emerald, as emerald isn't included into many hackers and I needed to add it again (BTW I updated the base)

EH 1.5 is in my signature.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-22 20:16:48
Emerald works just as fine as R/S/Fr/Lg.

Also, it crashes at HEX 046A which is better than the old one which crashed at 040A or something.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: Newo
Date: 2008-04-23 15:56:11
Hmm, Not bad. I still want to make it better.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-23 16:22:27
I fixed the overflow error's header name so it says exha1.5! instead of projekt1.

I'll be PMing or DCCing you the fixed version.

Re: DecDex-Decamark variation list (Melchior X)

Posted by: GARYM9
Date: 2008-04-28 17:14:03
Inside the game's coding, there is a move that's called MISC 157 on E_H that devides move sets at Level 127.  This was coded by nintendo to devide move sets and to save space so they didn't have to code new attack spaces for each pokemon and using MISC 157, they just put all attacks into one "file" using MISC 127 to separate them.  By changing MISC 157 to a coded move, the pokemon will learn the pokemon's move set in front or behind its moves.  Decamarks randomly learn moves because they lack the MISC 157 move so they are all, if not most,  sharing the same move pool of "seperate" moves sets.  This was found by both me and Newo since I found MISC 157 coded pokemon's move sets and we started messing with it after I told him about it.