Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
Posted by: Patashu
Date: 2014-09-10 20:33:24
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Thanks, memdump, this is a great explanation!
Hi. I'm lazyfortress and this is my first post. I need help with finding glitches. Im only 12 and I have an interest in these sort of things, even if it means risking my $30 game cartridge. I need all of the help I can get to catch 'M or Missingno. Please help me and thank you!
Hi. I'm lazyfortress and this is my first post. I need help with finding glitches. Im only 12 and I have an interest in these sort of things, even if it means risking my $30 game cartridge. I need all of the help I can get to catch 'M or Missingno. Please help me and thank you!
Dabomstew (again) gave me an explaination of how exactly the old man glitch works, and it's actually because of how the left shore tile is designed.
So in the code, the game looks at the bottom right tile that you're to see if you can generate an encounter. When you're surfing on the tile, the game sees that you're on a water tile, so the game will give encounters. But, later on in the code, the game instead checks the bottom left tile if you're getting water or grass encounters, so since the bottom left tile is a land tile, the game gives you grass encounters. However, if the grass encounter rate is 0 (all cities), then the game checks the water encounter rate (which is 5 since you're on Route 20, and not Cinnabar Island), which explains how you can only get an encounter on that specific coast tile. Then you have the old man/player name stuff everyone knows, and you can get non-standard encounters.
So it's basically when the game looks for an encounter it thinks you're on a land tile and a water tile at the same time, so it has the land part of the tile specifying that you get grass encounters, and the water tile specifies the encounter rate, and that you can get encounters anywhere as long as the bottom left tile is a water tile.
This also explains how some of the grass tiles in Viridian Forest don't give encounters, as the bottom right tile isn't a grass tile.
[size=6pt]I swear this has been posted somewhere before…[/size]
For Missingno. there are a few options. Though, Missingno. In Yellow only works with 1.
As MissingNo. was brought up, I have to admit that I have had trouble encountering it.
Sometimes I find an MissingNo. or 'M, sometimes I find a Muk or a Kingler.
My character is named GSKW, from which those Pokémon come from.
When that happens, I try to fix it by flying to Viridian City and watching the PokéBall tutorial, but it doesn't help either.
I haven't been here for a while, and now I see there is a new flavor of Trainer-Fly, the "Viridian Forest wild encounter method". Could anyone explain to me why it works? Does it work on any other trainers in the game, and why is poisoning necessary? Thanks in advance.
I haven't been here for a while, and now I see there is a new flavor of Trainer-Fly, the "Viridian Forest wild encounter method". Could anyone explain to me why it works? Does it work on any other trainers in the game, and why is poisoning necessary? Thanks in advance.
Speaking of Viridian Forest, is the behavior described in Werster's video documented? If so, is it intentional or is it another glitch?