Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
Posted by: ISSOtm
Date: 2018-11-23 15:17:53
Both control the time it takes: the former is obvious, the latter is because decompression processes the same amount of data differently (think RLE: two bytes can encode between one and 256 bytes of data!). And, since a lot of sprites source their data off of RAM, that's subject to change.
As for them, sprites with a size of zero will iterate over the ENTIRE address space. I guess statistical effects make the time taken seem roughly consistent.