Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
Posted by: Quibz
Date: 2015-03-15 14:58:59
I think I might have found a new glitch. It's a lot like the 0 error glitch, but there are some differences, and it happens on a different route. I looked all over the internet and couldn't find any mention of it. Does anyone know where the right place is to report a glitch, or if this is the place, how to make it more well known?
We used to have a "submit a glitch" board, but it became obsolete after the wiki was set up. What happens in this glitch? You can make an article for it on the wiki if you like and I'll see if we already have it.
If you return to the same route you flew away from a Trainer without battling another, then battle a Trainer on that route you can cause some instability like walking lag/sound effects playing as you walk.
There are various glitch text boxes you can get by talking to a certain person, sign, etc. (instead of leaving the last text box as the start menu) before returning to the route after setting up a Trainer-Fly and battling another Trainer.
With the "Trick Zone" effect you can turn Trainer sprites into glitchy things.
Pretty much everything you described happens except the "Trick Zone". Battling different trainers before doing the glitch sometimes makes it not work, sort of like those two trainers in the 0 error glitch, except different trainers change disable different people/signs. For example, if you battle the gambler below the underground tunnel and do the long range trainer thing with the guy to his left, talking to the person below the volunteer house won't activate the glitch. (BTW, the glitch happens on route 8, the one to the west of Lavender town. Forgot to include that the first time.)
As for what happens, it's mostly the same as 0 error, but there are small variations based on which NPC you talk to or which sign you read. The music always gets messed up, and you slow down a lot, eventually just getting stuck in place. Most of the time, you can't open your start menu, and when you can, the text box opens, but it's blank instead of saying "0 error". When you cut a tree down, it starts playing weird music that I don't think was in the original game. Maybe it was cut out but left in the programming, like the Oak battle? I don't know. Anyway, the glitch does nothing in battle, but gets re-activated once you leave battle. You get frozen in place if an unbattled trainer sees you, so you have to find a wild battle. Also, if you leave the route, everything goes back to normal, but then it reactivates once you go back on the route.
Also, depending on who you talk to, the effects of the glitch vary. They're mostly the same, but these are the highlights I think you should try if you get the chance.
1: Reading the book in the volunteer house will give you a fight with a girl with 3 meowths. After the battle is over, everything will be glitchy at first, but then the music will stop and you'll be able to move unrestricted. You'll also be able to open the start menu. But be careful, you'll still get stuck in place if an unbattled trainer sees you.
2: Looking at any map on the wall of a house (not the town map) will give you about 2 minutes of weird glitch symbols and sound effects, sort of like when you heal at the purified and protected zone during super glitch. Then, oddly enough, a completely normal battle happens and the glitch is not activated. Once the glitch symbols and sounds stop, everything continues as if they hadn't happened.
3: If you examine the merchandise in the poke mart, the ones that say, "Wow! Tons of pokemon stuff!" A bunch of glitch text will appear, but it will be almost all numbers with a few map tiles. After that, it will start a battle with a level 255 rhydon. Yeah… I have no idea why. It seems like too much to be a coincidence that it's the highest possible level and index number one, but I can't think of any reasons why that would happen.