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Generation I Glitch Discussion

Official 1st Gen (Red/Blue and Yellow) Glitch Discussion - Page 35

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: Torchickens
Date: 2019-07-25 06:55:08

I'm just gonna dump some miscellaneous observations I've accumulated-
- Glitch Pokemon 0xEA in Blue ES has a backsprite that crashes the game, but what's more interesting is that the crash is not consistent. The first time it crashed, the tileset glitched out and the game was frozen. The second time, I got sent back to the emulator menu. The third time, I got a crash with stripes and after a second the entire emulator crashed.
- The super glitch item I've been using for Rival LOL seems to change between being a regular item and being a key item. When it's a regular item, tossing it turns it into a key item.
-The Rhydon I caught from the Rhydon trap cannot be withdrawn from the PC. I was able to deposit it just fine, and it showed up in the move menu, but when I selected withdraw it told me that the box was empty. I don't know if this has been documented, nor do I know whether this was caused by the rhydon trap ofr the fact that it's level 101 and has more HP than it's supposed to be able to have.
- Using 9F in a trainer battle causes the battle to restart. I think this is probably documented somewhere, but I don't know where.
- Cooltrainer once disguised itself as "Ter ballabra". Upon consulting Google Translate because I've never seen these words before, it translated to "bitelace". I don't know that that refers to either, nor does spellcheck apparently. It could be that it is a corrupted string of text that through some freak coincidence reads as something legible, or this could be a string of text that appears somewhere in the game and is very poorly translated. Strings of text that appear elsewhere sometimes do appear as Cooltrainer's name (It once took the name Take Down), so it's possible.
-This isn't a glitch, but Softboiled in Spanish is translated into "Amortiguador", which directly translates to shock absorber or muffler. Given that softboiled refers to an egg and shock absorber refers to a car part, I don't see the connection. I was only able to deduce that it was softboiled from the fact that it is a field move.
-Some glitch pokemon look like a block of q's when on the evolution screen after something evolves into it.
-This also isn't a glitch but Hex F1's movepool is so damn big, in my notes it's a brick of text that takes up half a page in google docs
Also, many glitch Pokemon change the color of the textboxes when their sprites are on the screen, I know this has probably been documented as it's relatively common, but what is this effect called?


Nice observations. :)
- Yeah, although glitch Pokémon have front/back sprites; a lot of the time they are from RAM, so do not truly have defined front sprites/back sprites. So variable behaviour is frequent.
- This was answered somewhere but is known.
- Not heard of this one, nice find
- 9F restarting Trainer battles is known. The reason it works is because both you are partially escaping battle and D059 isn't reset to 0; restarting it.
- Hmm possibly "Masterball Abra", similar to JACRED being Jack and Red.
- That's interesting
- Yeah, I've noticed that before too. I don't know what causes it however.
- Yeah, I think English 94 has a big moveset too.

The colour change effect is known as "glitch screen". I like to call it "glitch color layer". https://glitchcity.info/wiki/Glitch_color_layer
I'm unsure if there is a name for it specifically changing the background of a text box though.

Hope this helps.

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: bwill11
Date: 2019-07-26 10:25:20
Hex E6 started out only knowing mist twice. Upon learning mega kick at level 119 it also suddenly knows bind in the fourth slot. Is this a known phenomenon that happens with other glitch Pokemon, and if so, what causes it?
Update: a similar thing happened with E5

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: metalmario32
Date: 2019-07-27 08:46:10

Hex E6 started out only knowing mist twice. Upon learning mega kick at level 119 it also suddenly knows bind in the fourth slot. Is this a known phenomenon that happens with other glitch Pokemon, and if so, what causes it?
Update: a similar thing happened with E5


Did the game notify you that E6/E5 learned Bind or not? There are many glitch Pokémon that learn two moves at a certain level.

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: bwill11
Date: 2019-07-27 12:55:32
No, it didn't notify me.

Edit- I just realized that glitch move 0x00 does this, where it hides everything below it, does nothing if not in slot 1, and gets overwritten automatically

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: bwill11
Date: 2019-08-01 12:33:42
This isn't anything new, but recently I found out about Wikipedia's article for Missingno, and it actually was pretty interesting. It's under the "Unusual articles" category, and that's how I found it. Instead of focusing on how it appears in game like the GCL article, it instead talked about the reaction to Missingno. Apparently Missingno has been the subject of sociological studies. I'm not going to explain it because the article does it better than I ever could, but I think it's interesting.

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: Sherkel
Date: 2019-08-01 13:24:54
Players' reactions to MissingNo have been the subject of sociological studies. Sociologist William Sims Bainbridge stated that Game Freak created "one of the most popular glitches ever in game history", and cited its creative usage by players.
I had to smile at this considering it ended up barely being the tip of the coastline.

in their attempts to interpret MissingNo as part of the series' narrative through fan art and fiction, Pokémon communities celebrated the game's imperfections and tried to imprint them on its canon.
Majorly relate to this. A lot of my headcanon stuff from around age 10 centered around the pursuit of power through use of techniques unknown to others and the race to discover more of them. It probably had a lasting effect, now that I think about it…

Thanks for pointing us toward that article!

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: bwill11
Date: 2019-08-01 14:30:20

Majorly relate to this. A lot of my headcanon stuff from around age 10 centered around the pursuit of power through use of techniques unknown to others and the race to discover more of them. It probably had a lasting effect, now that I think about it…

Thanks for pointing us toward that article!

I'm not sure whether you had a traumatizing childhood or you restructured "I was a competitive child who used unconventional strategies" to sound like a psychologist

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: Torchickens
Date: 2019-08-01 16:35:11
I don't like it personally it's good and interesting re: sociology but don't support the featured article in this case.

Sometimes correct information is removed or restricts Wikipedia article growth (stress; by empirical analysis (despite it being original research) - I know that say MissingNo. does learn Water Gun, Water Gun, Sky Attack and that it differs significantly between languages despite less 'reliable' sources) and statements are removed and the article remains featured. However it may be from bias as a gamer and I know English Wikipedia isn't meant to be a game guide, but we can argue too; the Wikipedia article is outdated and lacking :-

Newer information was revealed on what the MissingNo. are; it is not just a 'random glitch' so to speak however neither a error handler without elaboration of what we mean ;- they were added to the game for a reason as placeholder data even though as placeholders they aren't meant to have sprites/base data anymore - this can be supported more recently by the Generation I assets leaks (for instance some unused Pokemon occupy MissingNo. indices and IIRC in the leaked data unused Pokemon where MissingNo. would be have Blue's front sprite instead) and was hinted previously due to the nine MissingNo. with unused cries. In the past the English Wikipedia called them exception handlers which has misleading connotations (i.e. while the ?????????? in RSE are a little more like that as invalid IDs in general usually bring them up though are not perfect either), the MissingNo. it may be argued weren't intended as 'error traps'; otherwise wouldn't there be 256-151 MissingNo. and not just 39 MissingNo., 66 non-MissingNo. but glitch per Generation I game release?

Maybe the studies section can be expanded more deeply and maybe in the computer science/gaming/programming fields, have any notable programmers been inspired by it? I feel there is so much more potential for depth so it would be great to see more but (maybe it's only me); by calling it only a glitch it can give connotations of MissingNo. being an 'illusive mistake' - noting that they are a set of 39 placeholders because more Pokemon were drafted than released (which is supported by the Japanese interviews also mirrored on GlitterBerri) yet they were not programmed to act as Pokemon because they no longer or never existed however clears that up. - It becomes clearer what they are.

The backed up by 'reliable' sources thing is also why I lost faith in Wikipedia when they start policing articles on what is 'notable' and what is not (in fact apparently there was like a 'if this Pokemon article can stay so can my artist article' argument; which is a factor why only a few Pokemon articles remain nowadays), which is subjective (i.e. something like the 'relevance paradox') - I stress this, and its an argument for all academia too (not so much classical sciences but moreso, sociological/psychological/media studies/lots more). For Wikipedia this is inevitable for what I feel are right reasons; an article called "my acquaintance Bob who lives in the nearest supermarket from next door" will reasonably then be deleted unless he has had a 'significant impact', but also more neutral regions many do not agree with (e.g. deletions of specific video game, music, television, artist articles) because they were deemed 'not notable' - if Chee-Chai Alien stays why not Monster Tactics too; Tsunekazu Ishihara was involved in the development.

GameFAQs too used to be sourced a lot and iirc IGN? But with GameFAQs staff reviewed or not, many of the game data is wrong or developers and publishers are misstated or not adequately stated - a lot of people use title screen copyrights but this won't necessarily give developer/publisher information without looking at the in-game staff credits. Sometimes it gives neither, or one of the copyrights e.g. Rhythm Tengoku and J.P Room is not a game development company, and sometimes a small role is misinterpreted or could be misinterpreted as the main role (e.g. Kirby Amazing Mirror and Flagship). With IGN it could be like 'is this specialising in what we want?'; if a sociological impact with sources maybe it would work; if it sources development information however, consult the higher source as they are generally for journalism. (GCL is not a reliable source by their policy but I object at the same time it's a trust system; sometimes we cite the disassembly and in one sense we are no more reliable than IGN or worse - yet e.g. just because someone works as a journalist for accuracy doesn't imply they are more reliable and the author in question may not have experienced something themselves. What if an 'unreliable source' made a claim and IGN noticed it; it could go two ways, magically their research becomes 'reliable', or its not trusted anyway because IGN cited the unreliable source.

Additionally Wikipedia may not approve editors citing the disassembled source code because of copyright or it not being suitable for Wikipedia.

Also the 'reliable' thing raises the argument that the arts in general are elitist for some places including Wikipedia (also US-centric; I saw an article with about 5 interwiki links which was removed for not being 'notable'). Because if you made over 1000 songs with not much audience then likely you may not get an article, if however one of them went viral maybe; and a big factor is what the people see as a 'reliable source' - it or the author is more likely to get the article if multiple 'trustworthy' sources talked about it perhaps.

Oops, sorry I went off at a tangent there.

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: Sherkel
Date: 2019-08-02 01:35:14


Majorly relate to this. A lot of my headcanon stuff from around age 10 centered around the pursuit of power through use of techniques unknown to others and the race to discover more of them. It probably had a lasting effect, now that I think about it…

Thanks for pointing us toward that article!

I'm not sure whether you had a traumatizing childhood or you restructured "I was a competitive child who used unconventional strategies" to sound like a psychologist
"I thought about Pokémon a lot and didn't like the anime" is basically what it comes down to. :P

@Torchickens, I think it's roughly what's to be expected of a Wikipedia article in the gaming area. They crank notability requirements up to 11 and don't intend to provide more than a basic overview on any subject, "notable" or not. That's what other sites are for, this one a proud example.

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: Torchickens
Date: 2019-08-03 14:09:24
^ Sherkel. True :) I got a bit emotional there.

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: bwill11
Date: 2019-08-16 09:22:32
The perpetual spinning glitch is already pretty goofy, but I may have found something that makes it more funny (correction: I am most likely not the first person to notice this, but I haven't seen it documented anywhere). If you do this glitch using the spinning tiles from the Celadon Rocket base, you will be spit out in Celadon instead of glitch city, and some sub-tiles, such as the top corners of Celadon buildings or the bottom left corner of cut bushes, get replaced with subtiles from the spinning tiles. I don't know why but seeing these tiles in random places cracks me up, especially the slot machines.

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: Torchickens
Date: 2019-08-16 16:45:59

The perpetual spinning glitch is already pretty goofy, but I may have found something that makes it more funny (correction: I am most likely not the first person to notice this, but I haven't seen it documented anywhere). If you do this glitch using the spinning tiles from the Celadon Rocket base, you will be spit out in Celadon instead of glitch city, and some sub-tiles, such as the top corners of Celadon buildings or the bottom left corner of cut bushes, get replaced with subtiles from the spinning tiles. I don't know why but seeing these tiles in random places cracks me up, especially the slot machines.


I noticed that too! ^^ No idea what causes it though.. However, I believe it may be related to the fact spinning normally comes with the spinning tiles (in Viridian Gym, Rocket HQ)? ~

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: BluPika
Date: 2019-09-27 20:21:33
Ok, so I've been away from the game a long time. i have a new save. I want to set up the WRAM editor to mess around and spam mews into the modern games via PokeTransfer. What is the fastest way I can get to having the WRAM editor?

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: Sherkel
Date: 2019-09-28 01:12:10

Ok, so I've been away from the game a long time. i have a new save. I want to set up the WRAM editor to mess around and spam mews into the modern games via PokeTransfer. What is the fastest way I can get to having the WRAM editor?
You don't need it for one of those Mews. Name yourself GF, Brock Through Walls to Celadon to get an Abra with Teleport, walk to Saffron, fight the Machop guy twice for MissingNo. through Trainer escape, dry underflow, change your ID through the expanded item pack, and then just catch any old Mew.

But if you want a RAM writer anyway, there's jfb1337's here and ZZAZZ's here.

EDIT: Hahaha, I just realized I gave this same answer to you in slightly more verbose fashion already here, but in short this is the quickest way to an exploitable save whether you just want to get event Mews or painstakingly set up a RAM writer (or both).

Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion

Posted by: bbbbbbbbba
Date: 2019-09-28 14:02:12
Well, I'd guess it's the quickest manipless way. The method in the current "catch 'em all" route is faster for hardcore runners, but death-warp methods without manipulation are obviously miserable on a real console. And even the "F8FF" route might be able to be adapted to give you a x255 item stack and dump you somewhere safe (avoid the Forest until you can fix it). In the end, there is a trade-off between speed, complexity and reliability, and the Machop guy method probably hits the right balance for the average casual player.