Re: Gen III: Access Pokémon beyond the sixth slot sub-glitches.
Posted by: Torchickens
Date: 2014-05-11 17:41:03
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Mind you, 01CE was found from Pawny's Generation III super glitch video, a possible better answer for moves you have to use is this move seen in werster's video.
But by a sheer luck (1 in 256 chance) that the checksum is still match.
This was once one of the most harmless glitches in the Pokémon series… :P
Does this work in FR/LG or Ruby/Sapphire?
This was once one of the most harmless glitches in the Pokémon series… :P
On a tangent, but can I quote this as my signature?
In Ruby, using a healing item with 'negative HP' fully restores that Pokémon's health instead of fainting it, so this means you can't set up the access Pokémon beyond the sixth slot glitch.
In FireRed/LeafGreen, the access Pokémon beyond the sixth slot glitch indeed works, using a healing item acts like it does in Emerald, and you can corrupt box Pokémon in the first three boxes with it, but it's kind of 'nerfed'.
When you white out your Pokémon get healed for real, so I don't think you can use a Bad EGG you put into your party without further trading, but then that's all theory, I haven't tested it.
Healing in R/S does have this effect, but there are workarounds in the form of planned Rare Candy and evolution stone use. The Decamarks glitch can be set up in R/S like so: http://www.youtube.com/watch?v=b9v-YOv660w
However, the problem, as voltage also mentioned, is that viewing summary screens does not allow scrolling past the 6th Pokémon at all.
It works on Boxes 1-3? This is different to its effects in Emerald (Boxes 1-2), is it not? Or is this a typo? :o
Similar to the use of the Fluffy Tail in Emerald, the Poké Doll can be used to avoid the white-out.