Re: Gen III: Access Pokémon beyond the sixth slot sub-glitches.
Posted by: clay-doll
Date: 2016-10-22 07:54:39
However from what I could tell, the Byte that stores Navel Rock gets only loaded as the Pokemons status condition. I was thinking, as Bits 0-3 are responsible for sleep, and Navel Rock activtion is Bit 0, a sleep move for 1, 3, or 5 turns would set the flag. I encountered a problem there, as described in Metarkrais pastebin Bit 4 of the Navel Rock Byte is always set due to an event relatively early in game. As Bit 4 manages Burn as status condition, you cannot be put to sleep in the first place. I tried manually putting the value for all Bits to 0, so I would no longer suffer from status condition, however I still couldn`t get it to work, as status moves simply would do nothing (they will either miss or no text appears at all and the value does not update). I find this odd, as I could in fact change values of other Bytes by receiving status. But I don`t know what the exact properties there were.
So I guess this plan is destined to fail, so I wanted to ask what the current state of this is? What would be needed in order to activate Navel Rock, I guess only through ACE in the future?
Also great job you guys, with all the research and work you are doing, I check this forum every now and then and it is hugely insightful!