Re: Gen III: Access Pokémon beyond the sixth slot sub-glitches.
Posted by: Stackout
Date: 2016-02-02 06:37:11
I searched the ROM for "02 02", and found "03 54 4A 02 02 …." at 0x50F (0x800050F).
Unfortunately, no move has that as an animation pointer, the two closest are moves 0x94E (0x8000505), and moves 0x210F and 0x2194 (0x8000500). And at both of those addresses, is an invalid animation opcode (C0 at 0x500, CF at 0x505), which I think would freeze the game trying to call it. (because as usual, it just grabs from the array without doing index bounds checking).