Re: Gen III: Access Pokémon beyond the sixth slot sub-glitches.
Posted by: Torchickens
Date: 2014-11-07 15:04:14
-When you corrupt the script of a trainer in an area, how far does this area extend to? Is it the entire map of that area (e.g. all of Route 104)? For example, if you entered Victory Road from the League entrance and corrupted trainers there, could all trainers on that floor be affected, or just the trainers on a certain portion of the floor (within a certain radius, perhaps)?
I don't think you can go out of the route at most (and entering a building/ladder and exit(?)/blacking out also fixes the script).
When I did script corruption in the desert, I could go up a slope and talk to a corrupted karate guy even though he was out of the desert (though he was in the same Hoenn Map square). I saved a state before talking to him.
After I reloaded the state and went up a bit more. I can't remember what I did, but I probably went out of the route. His script returned to normal.
Later I did this in Route 111 (two squares up from Mauville City). I went one square up and there was still an NPC with a corrupted script, so going out of a square doesn't matter, but I'm not sure if the script will come back to normal if you go out of loads of squares without changing the route.
I also managed to obtain the Eon Ticket, so I read up on this thread's analysis of whether or not Faraway Island/Navel Rock could be accessed. I'm not sure I understand fully: it involves corruption of TMs 18 and 24 to obtain the relevant key items in some way, and then there is an extra flag to be checked? It really would be cool to get to those islands through glitching. ^_^
There wasn't any mention of Birth Island. Is there a possibility of reaching there either? :3
Yeah, having the items alone isn't enough.
-As signposts, rocks, and maybe the notices on Pokémon Centres/Marts all count as NPCs, could they ever become trainers and walk up to you somehow? That would be really cool to watch.
I love that idea. I've seen it happen with an item ball in Generation I before when experimenting with text pointer manipulation. (Not really that, I changed another script; which was the level-script pointer according to my notes).