Re: Gen III: Access Pokémon beyond the sixth slot sub-glitches.
Posted by: Tabbender
Date: 2018-05-25 18:28:33
I've been messing around trying to get good IVs on double corrupted pokes and I just had a quick question about what miscellaneous data is kept when you hatch an egg from a PID corruption. Obviously the met location and origins info is reset and the IVs/ability should stay the same, but what about ribbons and obedience?
Hatching the egg resets the held item, the experience, friendship, PP bonuses, EVs, contest stats, ribbons, Met Lv & Location, OT and TID of the pokemon, and makes moves 2 and 4 glitchy. It does give you the pokedex entry of the pokemon though, something double corruption doesn't do.
The other way would be to go through attacks->misc but I have had a lot of trouble getting that to work properly. I managed to sketch 0x3FFF just fine but pretty much everything else I have tried sketching crashes the game (0xFFFF, 0FFFE, 0xFFEF, 0xFFDF, 0xFDFF, etc.) and it's pretty time consuming doing all these double corruptions when it seems likely that anything higher than 0xFF00 can't be sketched. Besides, getting obedient mew/deoxys would require four glitch moves which would probably not work.
I tried to Sketch moves 0x3FFF and 0xFFFF as well, and had the same problem (i didn't even manage to Sketch 0x3FFF; my game is in french so there are some differences). Did you try to put the pokemon to sleep and then let it try to attack and use Sketch, and reset until the move it tries to use is the right one ? If you're lucky it might work (though that didn't solve the issue for me).
The best way to get perfect or near perfect IV's still seems to be ACE, but we would need to recalculate the checksum in order to avoid the pokemon turning into a Bad Egg. Or if you know your SID, you could just use RNG Reporter and aim for a frame with good IV's and corruption type (Type 8 is pretty good for "double double corruptions").