Re: The Glitchy Thread of Topiclessness (#3)
Posted by: Torchickens
Date: 2019-08-14 07:49:13
[img]https://i.imgur.com/m69ZYbF.png[/img]
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yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.
Wonderful glitch files seemingly caused by interrupting copying to a memory stick.
[img]https://i.imgur.com/m69ZYbF.png[/img]
Finally got the WTW hack working, but on Blue (since on Yellow i'm super strapped for space and trying to slot code in between RST vectors is a huge pain in the ass) so patches for Red and Blue will be coming soon. Current bugs:
- Pressing SELECT at just the right time when jumping off a ledge pops the Start Menu, corrupts the player shadow (with text, probably due to the Start Menu) and softlocks as controls are disabled. This isn't a bug in my code, as it does literally nothing different in this situation, so I guess i've somehow exposed a bug in the game itself…
- Usual WTW issues (nothing I can do about them)
Modified code and its effects on what we do here:
- VBlank is hijacked via putting a pointer to my code before the usual VBlank handler's pointer.
- Some unused space at the end of Bank 0 is changed (as it now holds my code, kind of a given)
I don't think anything really draws from the unused area in Bank 0, nor the area holding the VBlank pointer, so it shouldn't affect much. The VBlank code running after might change something due to timing, which is something I can't actually help without just… *not* doing a hack…
yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.
Might try TestDisk if you're missing data or can't copy some off, etc. before reformatting.
yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.
Thanks for the advice. Yes, going to try that when I can.
Might try TestDisk if you're missing data or can't copy some off, etc. before reformatting.
yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.
Thanks for the advice. Yes, going to try that when I can.
I've always liked snakes and gophers from a symbolism standpoint, as slithering or tunneling from point A to B tends to be a lot more effective and fulfilling than the well-used paths. Turtles too, for the idea of "home" being part of one's own self, which ties in a bit with gopher tunnels. I haven't found myself thinking about it much, but those three tend to come to mind when I do.
…Wait, what?
The game's exploited just like that? Just by entering text? Surely I'm missing something here